![]() ![]() Those are called Waypoints, and they represent times at which object's parameters, like location or color, are instructed to take on specified new values. If you switch back to the Parameters Panel, and look at the Time Track Panel you will see that three orange diamonds (or green dots depending on the default interpolation) appeared on the right of the "Origin" parameter. That's why when we modified the circle's position at "1s", it stayed on the left at "2s" (as well as at "0s"). Keyframes make Synfig remember the image states at particular times. Note that you don't need to go to the last keyframe at "2s" and move your circle back to the left. Each image will later make a frame in your animation and the circle will appear to be moving. Wondering where the animation is? Just click to an arbitrary position on the time slider: You will note that the red circle is in a new position, one that you didn't specify! So what happened? Synfig figured out what you would like to do, namely move the circle, and drew all the images between these states. There! You made your first movement, your first animation with Synfig!Ĭanvas Window, Keyframes Panel and Time Track Panel For instance, you can now jump to the first second "1s", and move the red circle to the right. ![]() You can use this to edit your image for a given moment in time. In fact, these are links just like web links: click them, and the indicator in your time slider will jump to the correct time. You might be wondering about the entries called "(JMP)". It displays "Time" which is basically the start time, "Length" which is self-explanatory, "Jump" which we'll cover next, and "Description" which is, again, self-explanatory. The Keyframes Panel is rather easy to understand. The frame markings begin at zero (0) and go up to 24, whereupon a new second is entered and the framecount returns to zero.įor example, when five whole seconds and three frames have passed, using this timeline notation would be "5s 3f". They indicate a specific point on the timeline, expressing a location in terms of seconds (s) and frames (f).īy default each second is divided into 24 frames, much like a meter on a measuring tape is divided into 100 centimeters. The s's and f's: Understanding the Timelineīy now, you may have figured out what those mysterious "1s 10f"-type marks represent. Good to know : Synfig and time representation ![]() Change "5s" to "2s" - that will make our animation 2 seconds long. Go to the "Time" tab and make sure to edit "End Time". ![]() Give a name and description for your canvas, then click "Apply" (don't click "OK" yet - we're not quite done with the Properties dialog). The Canvas Properties Dialog will appear. Click the caret menu (between the horizontal and vertical rules, in the top left hand corner of the canvas), then select "Canvas → Properties" or select "Canvas → Properties" from the menu. A new file is created at the start automatically. In other words, you need to create three 'steps' or 'stages': Drop the realism, you get a circle moving from left to right and back. Consider a moving light like the one at the front of the Knight Rider car. It basically means to change a drawing - you just need to create the first stage and last stage of a change, and Synfig takes care of the steps in between. 4 The s's and f's: Understanding the TimelineĬreating an animation in Synfig Studio is really easy.Please read the hints at Writer Documentation. Some parts of the documentation have Synfig-specific naming or concepts. Use it when you need details on a particular aspect of the program. This is an exhaustive list of all the individual aspects of Synfig (GUI and command line). Each tutorial is an independent guide that illustrates how to proceed to achieve a particular task. An ( outdated) snapshot is available for offline viewing The Manual is a step by step walkthrough of the main aspects of Synfig Studio and the workflow to do animations with it. The wiki documentation is divided in three main sections: User Documentation (for the users of the animation program), Developer Documentation (for the people developing the code of the program) and Writer Documentation (for the people that wish to keep this wiki up to date).īelow is a list of all the items for each category of documentation. The new development version of Synfig Studio is available for download now This version features major improvements for Text Layer, fixes for Skeleton Tool, better onion-skin,as well as other important. This wiki is the main documentation for the Synfig Project, a 2D animation and design program. Releases / Releases (development) 5 Comments. ![]()
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